In Game Role
● Battlefield Role: Anti-Infantry Monster
● Class: Heavy
● Type: Monster
Lore:
5th Anniversary Remix Artisan Series Resin monster kit. Upgraded and updated sculpt with for a new look and a superior assembly that brings gamer quality of life improvements.
Abominations were originally an advanced and cruel form of punishment, devised on a whim by the Sovereign. Ensconced deep within an Abomination lies the body of an Exile who has betrayed his trust or breached the most sacrosanct of Spire laws. Survivors speak of a keening whine, just on the verge of hearing that pervades their memories, a sound that registers deeper than the cries of their fallen comrades. This is the only sound an Abomination can make, the only sound it is allowed to make: a keening howl to convey the depth of their misery and torment.
Invasive cerebral procedures impairs the cognitive function of the condemned, as chemical and hormonal treatments are applied to make them lose control of their Life-Binding gifts and forcibly bond them to a lower organism. The humble ant’s instinctive hierarchical physiology somehow made it more susceptible to Pheromonic command, forcing the body to respond to orders while allowing compromised psyche trapped within the hellish amalgam only enough control to wail its anguish even while enacting the will of its tormentors.
How They Play:
Fast moving and deadly, the Abominations act as the Underspire's monstrous hammer to its Drone anvil. Armed with vicious claws and deadly intent it is perfect for those who seek to quickly maneuver around Enemy flanks and punish enemy Regiments foolish enough to expose their flanks to the Abomination's flurry of blows.
WARNING: Not suitable for children under 36 months. Small parts. Essential pointed components.
Lore:
5th Anniversary Remix Artisan Series Resin monster kit. Upgraded and updated sculpt with for a new look and a superior assembly that brings gamer quality of life improvements. No creations of the Spire embody both the Directorates pursuits of efficiency and the Sovereigns quest for perfection as does the Siegebreaker Behemoth. Its limbs are designed to dig, climb and still strike with such force it cavitates the very air, producing a thunderous boom that dwarfs the sound of its impact, shredding metal, pulverizing stone and obliterating flesh. Its sinuous serpentine body is almost nothing but muscle and armour, sacrificing everything for power, mobility and durability. Its nervous system is a complex mix of simple systems that govern its movement and complex self-referencing pain and pleasure receptors attuned only to its hearing. This is intentional, for its control is established by frequencies known only to its master, who dispenses pain or pleasure ensuring the compliance and good behaviour of this unstoppable behemoth.
How They Play:
The Spires design their creations for specific tasks, and this mighty behemoth lives up to its name: it breaks sieges. With a few, yet extraordinarily powerful attacks, the Siegebreaker dismisses any attempt at defense or protection from its assaults. When enemies establish robust defensive lines, these behemoths effortlessly shatter them.